A bit of chess history


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A very short history of chess

The history of chess can be traced back nearly 1500 years to its earliest known predecessor, called chaturanga, in India; its prehistory is the subject of speculation. From India it spread to Persia. Following the Arab invasion and conquest of Persia, chess was taken up by the Muslim world and subsequently spread to Europe via Spain (Al Andalus) and Italy (Emirate of Sicily). The game evolved roughly into its current form by about 1500 CE. "Romantic chess" was the predominant playing style from the late 18th century to the 1880s. Chess games of this period emphasized quick, tactical maneuvers rather than long-term strategic planning. The Romantic era of play was followed by the Scientific, Hypermodern, and New Dynamism eras. In the second half of the 19th century, modern chess tournament play began, and the first official World Chess Championship was held in 1886. The 20th century saw great leaps forward in chess theory and the establishment of the World Chess Federation. In 1997, an IBM supercomputer beat Garry Kasparov, the then world chess champion, in the famous Deep Blue versus Garry Kasparov match, ushering the game into an era of computer domination. Since then, computer analysis - which originated in the 1970s with the first programmed chess games on the market - has contributed to much of the development in chess theory and has become an important part of preparation in professional human chess. Later developments in the 21st century made the use of computer analysis far surpassing the ability of any human player accessible to the public. Online chess, which first appeared in the mid-1990s, also became popular in the 21st century.

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Rise of computers and online chess

The Internet enabled online chess as a new medium of playing, with chess servers allowing users to play other people from different parts of the world in real time. The first such server, known as Internet Chess Server or ICS, was developed at the University of Utah in 1992. ICS formed the basis for the first commercial chess server, the Internet Chess Club, which was launched in 1995, and for other early chess servers such as FICS (Free Internet Chess Server). Since then, many other platforms have appeared, and online chess began to rival over-the-board chess in popularity. During the 2020 COVID-19 pandemic, the isolation ensuing from quarantines imposed in many places around the world, combined with the success of the popular Netflix show The Queen's Gambit and other factors such as the popularity of online tournaments (notably PogChamps) and chess Twitch streamers, resulted in a surge of popularity not only for online chess, but for the game of chess in general; this phenomenon has been referred to in the media as the 2020 online chess boom. Computer chess has also seen major advances. By the 1990s, chess engines could consistently defeat most amateurs, and in 1997 Deep Blue defeated World Champion Garry Kasparov in a six-game match, starting an era of computer dominance at the highest level of chess. In the 2010s, engines of superhuman strength became accessible for free on a number of PC and mobile platforms, and free engine analysis became a commonplace feature on internet chess servers. An adverse effect of the easy availability of engine analysis on hand-held devices and personal computers has been the rise of computer cheating, which has grown to be a major concern in both over-the-board and online chess. In 2017, AlphaZero - a neural network also capable of playing shogi and Go - was introduced. Since then, many chess engines based on neural network evaluation have been written, the best of which have surpassed the traditional "brute-force" engines. AlphaZero also introduced many novel ideas and ways of playing the game, which affected the style of play at the top level. As endgame tablebases developed, they began to provide perfect play in endgame positions in which the game-theoretical outcome was previously unknown, such as positions with king, queen and pawn against king and queen. In 1991, Lewis Stiller published a tablebase for select six-piece endgames, and by 2005, following the publication of Nalimov tablebases, all six-piece endgame positions were solved. In 2012, Lomonosov tablebases were published which solved all seven-piece endgame positions. Use of tablebases enhances the performance of chess engines by providing definitive results in some branches of analysis. Technological progress made in the 1990s and the 21st century has influenced the way that chess is studied at all levels, as well as the state of chess as a spectator sport. Previously, preparation at the professional level required an extensive chess library and several subscriptions to publications such as Chess Informant to keep up with opening developments and study opponents' games. Today, preparation at the professional level involves the use of databases containing millions of games, and engines to analyze different opening variations and prepare novelties. A number of online learning resources are also available for players of all levels, such as online courses, tactics trainers, and video lessons. Since the late 1990s, it has been possible to follow major international chess events online, the players' moves being relayed in real time. Sensory boards have been developed to enable automatic transmission of moves. Chess players will frequently run engines while watching these games, allowing them to quickly identify mistakes by the players and spot tactical opportunities. While in the past the moves have been relayed live, today chess organizers will often impose a half-hour delay as an anti-cheating measure. In the mid-to-late 2010s - and especially following the 2020 online boom - it became commonplace for supergrandmasters, such as Hikaru Nakamura and Magnus Carlsen, to livestream chess content on platforms such as Twitch. Also following the boom, online chess started being viewed as an e-sport, with e-sport teams signing chess players for the first time in 2020.

Top chess players by Fide ranking

Top 10 players in chess history (by FIDE 01.03.2022)
Place Points First and last name Date of achievement Nationality
1 2882 Magnus Carlsen 2014.05.01 Norway
2 2851 Garri Kasparow 1999.07.01 Russia
3 2844 Fabiano Caruana 2014.10.01 United States
4 2830 Levon Aronian 2014.03.01 Armenia
5 2822 Wesley So 2017.02.01 United States
6 2817 Viswanathan Anand 2011.03.01 India
7 2813 Veselin Topalow 2006.07.01 Bulgaria
8 2811 Vladimir Kramnik 2013.05.01 Russia
9 2810 Alexander Grischuk 2014.12.01 Russia
10 2804 Alireza Firouzja 2021.12.01 France

Magnus Carlsen - greatest chess player from all time resigned from his world champion tittle

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Magnus Carlsen, the reigning world chess champion, has announced he will not defend his title next year because he is just “not motivated to play another match” at the World Chess Championship. “I simply feel that I don’t have a lot to gain,” Carlsen said Wednesday. The Norwegian wunderkind made the announcement — a monumental one for the industry he has dominated for a decade — on International Chess Day on his new podcast, the Magnus Effect. Carlsen has held the title since 2013, when, at 22, he wrested it from Indian chess grandmaster Viswanathan Anand. Carlsen has won every World Chess Championship since then but had already expressed frustration with the format of the competition. Carlsen, now 31, said on Wednesday that winning the championship for the fourth and fifth time “meant nothing” to him. “I was satisfied with the job I had done. I was happy I had not lost the match. But that was it,” he said. While fans and chess officials have lamented Carlsen’s decision, it is not unprecedented. Carlsen joins several other chess champions who quit the competition at the top of their game, including Garry Kasparov. Arkady Dvorkovich, president of the International Chess Federation (FIDE), said that staying motivated can be difficult for those at the very top. “Many other great champions, in other sports, have experienced something similar: with the passing of the years, it is more difficult to find the motivation to train and compete at the highest level, while the reward for the victory never feels as intense as the first day,” he said in a statement. Psychologists have argued it can be difficult for people to stay motivated after a major achievement if they do not have an ongoing sense of growth, or if they experience burnout. Chess officials said they offered to tweak the championship format in discussions with Carlsen in Madrid last month. But the player couldn’t be swayed — leaving two other chess grandmasters, Ian Nepomniachtchi of Russia and Ding Liren of China, to battle for the title in 2023. Carlsen may also have been affected by a lack of enthusiasm for his opponents. He had previously said he was not interested in the next world championship match unless his opponent was Alireza Firouzja, the current world No. 3, because the 19-year-old’s fast rise impressed him. However, Firouzja was knocked out by Nepomniachtchi, whom Carlsen had previously defeated, at the Candidates Tournament in Madrid in June. FIDE said in a statement that Carlsen had not officially withdrawn yet, since preparations for the championship match — including deadlines and Carlsen’s contract — had not been finalized. Still, the world chess body said it knew that the player’s decision was final. Dvorkovich said Carlsen’s departure would leave a “big void” and be “a disappointment for the fans, and bad news for the spectacle,” although he emphasized that the sport remained “stronger than ever” and that the championship would go on. Fans however may be glad to know that Carlsen is not retiring from the sport — in fact, he said Wednesday he was headed to Croatia to compete in the Grand Chess Tour and that he enjoyed playing chess tournaments “a lot more” than championships. He also left open the possibility that he might one day return to World Chess Championship — although he did not sound particularly enthusiastic. “I don’t rule out a return in the future, but I wouldn’t particularly count on it,” he said on the podcast.